

Something with CUDA + CPU rendering, like Octane would take FormZ to the next level.
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At the moment, a combination of STEP and the Power Translators plugins seems to be the best way to get error free geometry into DCC packages but it creates a lot of extra work as you're at ground zero when it comes to materials and such like. FormZ is never going to be able to compete with the specialist digital content creation packages for animation purposes so error free exports world be gratefully received. I'd also like to see the IO plugins get a complete overall as they are less than satisfactory at the moment (as has been well documented here on the forum).
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And with Disney making Renderman far more affordable (approx $500 per render node) it's great value too (not forgetting they make an unrestricted PLE version available as a free download too, for non-commercial use). Maya's tessellation mode settings are simply ignored and the benefits of RenderMan are immediately realized.". Since RenderMan renders true curved surfaces, NURBS and subdivision surfaces will never have faceting artifacts. To quote from the Renderman for Maya docs - "Tessellation settings are never an issue with RenderMan when rendering NURBS and subdivision surfaces. Renderman should be considered too (and is my most favoured option) as it's the only third party render engine I know of that renders NURBS directly (without first tessellating them).

The Modo engine is used in Bentley and Solidworks and is a class above too so if AutoDesSys were able to move to another engine this would also be a great option. The Lightworks based Renderzone engine is most definitely lacking by modern day standards and a GPU option to go alongside Maxwell would be welcomed by many I'm sure. Fully behind increased rendering options within FormZ for v9.
